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MilkShape Basics
2) Smoothing Groups Tutorial
A "Smoothing Group" is a very useful tool to make
your models look round, without adding any polygons
into your model. These groups are a lighting trick,
using Gouraud shading, to help make your model
look smooth. These groups, when applied correctly,
can make your model look very detailed and lit
correctly. So, let's get onto how to make these
smoothing groups work!

I am going to be working with three 2 stack-8
sliced cylinders for this tutorial to be able
to quickly and easily distiguish these cylinders.
It is one cylinder, and two smaller cylinders
placed just inside the outside edges of the main
cylinder.
Okay, so let's take a look
at the "Smoothing Groups" tool box inside of the
"Groups" tab. The smoothing groups area is circled
in red in the image below.

Okay, so let's create our first smoothing group.
I will select my center cylinder by clicking it's
group name in the Groups tab(in this case it is
simply "Cylinder01") and clicking on "Select",
or by going to the Model tab and clicking on the
Select tool to select it that way. NOTE: When
you are creating smoothing groups, and you are
selecting the part of the model you wish to smooth
with the "Select" tool, make sure you have "Faces"
selected in the "Select Options" at the bottom
of the Model toolbox. If you select only the vertices
of the model, the smoothing groups will not work.
Okay, the center cylinder is selected, it's time
to create a smoothing group for it. Go into your
Groups tab, and look down underneath the Smoothing
Groups header. There are two buttons there, "Select"
and "Assign". Click on the "Assign" button if
it is not already depressed. We will talk about
the "Select" button a little further down. Now,
click on the button titled "2". 
Have a little look inside of your 3D Viewport
and see if you can notice a change!

If everything worked alright on your end, your
center cylinder's smooth shading should have changed
quite a bit as in the above image. You may be
wondering why we assigned this cylinder into the
second smoothing group rather than the
first. The first smoothing group is designed
for the "entire" model, not individual pieces.
Smoothing groups 2 through 32 are all for seperate
parts of your model. So what exactly does that
mean? This means that every "group" of your model
that you assign to a smoothing group will have
seperate shading than the rest of the model.
Let's prove this point by doing the rest of the
model. Deselect the center cylinder (named Cylinder01
in this tutorial), and select the cylinder on
the left side (named Cylinder02 in this tutorial).
Go into your Groups tab, and under the Smoothing
Groups header, click the button called "3".
Your
result should be similar to this: 
Deselect that cylinder, and select the right cylinder.
Assign this to smoothing group "4".
Now,
take a look. Your model should look quite similar
to the one in the image below:

Compare
that to the original model that had no smoothing
groups:

You should notice that the model that has smoothing
groups has more "definition" and each part is
distinguished from the other. A good application
of this is a human model with clothes and accesories.
You would place the "base" human in one smoothing
group, the clothes in a group, and any accesories
in seperate groups. This would give a clear
distiction between each of the model's parts,
making it look more detailed overall!
Now, inside the Smoothing Groups header there
is a "Select" button, I said I would explain
it, so here you go!
If you have assigned a certain Model group into
a Smoothing group, you can select that group
with this "Select" button. Let's select our
center cylinder with this feature.
Go into your Groups tab, and under the Smoothing
Groups header, click the "Select" button. The
smoothing group number assigned to the center
cylinder was "2", so, with the select button
depressed, click on the number "2" button. It
should select all of the faces of the center
cylinder. Try this with your other smoothing
groups.
One last thing....if you want to clear all of
your smoothing group information, click on the
"Clear All" button at the bottom of your Groups
tab. So, there you go, smoothing groups defined.
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